Updated Web GL to v.31 but the sprite stretch glitch is still there!
This update again brings the game in line with the stand alone version minus the sprite stretching bug? Haven't been able to find out the cause yet.
Whats new!?
- Main menu improvements
- Card Art (its mine and its kind of crummy XD)
- Animation improvements for bandits and the player
- Slime Lord Elite fight changes: Slime lord can now: summon more slimes, buff other slimes , debuff the player with 3 stacks of slime and rebuff osmosis stacks. (Osmosis now buffs the dead slimes strength and dex properly).
- Combat UI text for: damage, buffs and debuffs.
- Visual particle effects for: getting damaged , damaging enemies and enemies dying.
- Particle effects for the game play level in the background.
Whats next!?
- The ability to go back to main menu without dying! (so basic should've been there ages ago)
- The game will continue if you manage to defeat Obradin!
- The Golem elite fight will be improved.
- New cards (AOE attacks)
- And other improvements
- UI improvements
Files
Lil Adventure Tale Prototype v.35
Rougelite survival card battler! Still in development
Status | In development |
Author | TheOilyGoose |
Genre | Card Game, Role Playing, Survival |
Tags | 2D, Cute, Fantasy, Mouse only, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- New Update been a while v.35 slimes still glitched in Web GL though. Companions...Jun 26, 2019
- Card Types & Rarities UpdateMar 18, 2019
- new version release!Mar 11, 2019
- WebGL build inline with standalone but...Mar 10, 2019
- Slime Enemy Update!Feb 12, 2019
- New Enemy type coming soon!Feb 10, 2019
- PC build has the Trinket Update, Web GL coming soon!Feb 09, 2019
- One new Trinket , though Trinket update is still coming...Feb 09, 2019
- Update coming soon TrinketsFeb 08, 2019
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