Updated Web GL to v.31 but the sprite stretch glitch is still there!
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This update again brings the game in line with the stand alone version minus the sprite stretching bug? Haven't been able to find out the cause yet.
Whats new!?
- Main menu improvements
- Card Art (its mine and its kind of crummy XD)
- Animation improvements for bandits and the player
- Slime Lord Elite fight changes: Slime lord can now: summon more slimes, buff other slimes , debuff the player with 3 stacks of slime and rebuff osmosis stacks. (Osmosis now buffs the dead slimes strength and dex properly).
- Combat UI text for: damage, buffs and debuffs.
- Visual particle effects for: getting damaged , damaging enemies and enemies dying.
- Particle effects for the game play level in the background.
Whats next!?
- The ability to go back to main menu without dying! (so basic should've been there ages ago)
- The game will continue if you manage to defeat Obradin!
- The Golem elite fight will be improved.
- New cards (AOE attacks)
- And other improvements
- UI improvements
Files
Lil Adventure Tale Prototype v.35
Rougelite survival card battler! Still in development
Status | In development |
Author | TheOilyGoose |
Genre | Card Game, Role Playing, Survival |
Tags | 2D, Cute, Fantasy, Mouse only, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- New Update been a while v.35 slimes still glitched in Web GL though. Companions...Jun 26, 2019
- Card Types & Rarities UpdateMar 18, 2019
- new version release!Mar 11, 2019
- WebGL build inline with standalone but...Mar 10, 2019
- Slime Enemy Update!Feb 12, 2019
- New Enemy type coming soon!Feb 10, 2019
- PC build has the Trinket Update, Web GL coming soon!Feb 09, 2019
- One new Trinket , though Trinket update is still coming...Feb 09, 2019
- Update coming soon TrinketsFeb 08, 2019
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