Release 0.5960


-Updates-

*Knight - Rework*

-Premption (Rare) -does not need to be first card, but you have to play no attacks

-Move Order (Common) -changes to Mount Up adds 3 copies of Move Order at 0 cost

-[New] Hammer TIme (Rare)

-[New] Resolve (Rare) Chain Card

  -[New] Invite Challenge (Epic) Chain Card

  -[New] Overcome (Legendary)

-Steel Skin (Common) - now reduces cost of a Knight block by 1

-Geared Up (Common) - Removed draw - upgrades random card

-Flurry (Common) - Now costs 1 no condition and adds a copy of itself with fade and once

-Deep Breath (Uncommon) - Now adds strength, heals and draws cards and is once

-Deliverance (Common) - Does not shuffle fatigue it shuffles caution

 -[New] Caution (Status) on draw add 3 block fade

-Sword & Board (Common) - is not an attack is a block - adds revenge and fading revenge

- Power (Epic) - adds fighting spirit

*Content*

- [New] Enemy -Unclean One - F3

- [New] Enemy - Demon - F3

- [New] Trinket - Candle - Heals at end of combat

- [New] Players on the first floor at the beginning can now pick from random boons to start the game off with to add variety

- [Removal] Classes can't gain mana as they level up Roguelite mechanic

*Story*

- At the start of every floor a story entry will play

- Added VO voice over volume you can mute the story

*Bug Fixes*

-Character PResets should work now

Files

LAT_05960.zip Play in browser
91 days ago

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